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What's below isn't it. This is only the second oldest piece on my hard disk. The oldest is an "engineering fiction" story that's over 12,000 words and I will not subject you to it. I still think there might be a decent short story buried somewhere in that morass.
And this is only the second oldest piece of the modern era. I have stories from college, but only in hardcopy and on 8" CP/M floppies with the files in WordStar format.
What can we learn from the story below?
- Understand the markets and the genre conventions. I thought this story was hard science fiction, an examination of the possibility of a physical afterlife. But everyone who read it thought it was supposed to be a ghost story. So I submitted it to any number of horror and supernatural markets before I trunked it, but it doesn't have the right attitude to be a horror or supernatural story. It just falls into the cracks.
- First person present tense is terribly attractive to new writers. It seems to offer immediacy. But what it actually does is handcuff the writer -- you cannot offer insight, reflection, perspective, or anything else that the character doesn't have at that moment.
- No amount of critique can fix a story that's broken. I workshopped this story at least three times over a period of two years, but none of the nine drafts is substantially different from the others. Eventually I learned that the real point of critique is to improve the next story.
- Exclamation points are not a substitute for excitement.
( The horror, the horror... )